a |
Ambisonics | Ambisonic Sound Design for Theatre with Virtual Reality Demonstration - A Case Study |
Ambsionics Reverb | Virtual Acoustics for Concert Advertisement |
audio feature extraction | Sensory Dissonance feature extraction: a case study |
Audio Mixing | Spaciousness in Music: The Tonmeister’s Intention and the Listener’s Perception |
Auditory Object | The Emotional Impact of Sound: A Short Theory of Film Sound Design |
auditory scene | The Emotional Impact of Sound: A Short Theory of Film Sound Design |
b |
binaural synthesis | Virtual Acoustics for Concert Advertisement |
c |
cross-modal effects | The Emotional Impact of Sound: A Short Theory of Film Sound Design |
e |
embodiment | Simulacra Studies and Composition with Gesture |
emotion | The Emotional Impact of Sound: A Short Theory of Film Sound Design |
Experimental Sound Design | Experimental Sound Design for Wave Field Synthesis: Employing Low-Quality Voice Recordings into Spatial Audio for Art Installation |
f |
fidelity | Experimental Sound Design for Wave Field Synthesis: Employing Low-Quality Voice Recordings into Spatial Audio for Art Installation |
Film sound design | The Emotional Impact of Sound: A Short Theory of Film Sound Design |
g |
gestures | Simulacra Studies and Composition with Gesture |
h |
Higher Order Ambisonics | Virtual Acoustics for Concert Advertisement |
hyperreal | Simulacra Studies and Composition with Gesture |
i |
identity | Experimental Sound Design for Wave Field Synthesis: Employing Low-Quality Voice Recordings into Spatial Audio for Art Installation |
l |
Light Installations | Virtual Acoustics for Concert Advertisement |
Listener’s Perception | Spaciousness in Music: The Tonmeister’s Intention and the Listener’s Perception |
live electronics | Simulacra Studies and Composition with Gesture |
live video | Simulacra Studies and Composition with Gesture |
Low-Quality Audio | Experimental Sound Design for Wave Field Synthesis: Employing Low-Quality Voice Recordings into Spatial Audio for Art Installation |
m |
Metaphoric Sounds | The Emotional Impact of Sound: A Short Theory of Film Sound Design |
music analysis | Sensory Dissonance feature extraction: a case study |
music composition | Sensory Dissonance feature extraction: a case study |
music education | Sensory Dissonance feature extraction: a case study |
music genres | Spaciousness in Music: The Tonmeister’s Intention and the Listener’s Perception |
music information retrieval | Sensory Dissonance feature extraction: a case study |
s |
semantic audio | Sensory Dissonance feature extraction: a case study |
Sensory Dissonance | Sensory Dissonance feature extraction: a case study |
simulacra | Simulacra Studies and Composition with Gesture |
sound design | Ambisonic Sound Design for Theatre with Virtual Reality Demonstration - A Case Study |
sound installations | Virtual Acoustics for Concert Advertisement |
Sound Semantics | The Emotional Impact of Sound: A Short Theory of Film Sound Design |
Sound Symbols | The Emotional Impact of Sound: A Short Theory of Film Sound Design |
Spaciousness | Spaciousness in Music: The Tonmeister’s Intention and the Listener’s Perception |
spatial audio | Experimental Sound Design for Wave Field Synthesis: Employing Low-Quality Voice Recordings into Spatial Audio for Art Installation |
Stereo Mixing | Spaciousness in Music: The Tonmeister’s Intention and the Listener’s Perception |
t |
Theatre | Ambisonic Sound Design for Theatre with Virtual Reality Demonstration - A Case Study |
v |
Virtual Acoustics | Virtual Acoustics for Concert Advertisement |
virtual piano interface | Simulacra Studies and Composition with Gesture |
voice | Experimental Sound Design for Wave Field Synthesis: Employing Low-Quality Voice Recordings into Spatial Audio for Art Installation |
w |
Wave Field Synthesis | Experimental Sound Design for Wave Field Synthesis: Employing Low-Quality Voice Recordings into Spatial Audio for Art Installation |